Project damage variance, HTK (hits-to-kill), and the boss sweep threshold turn-by-turn.
Live Combat Simulator
Min Damage0Lower bound 85%
Max Damage0Upper bound 100%
Hits To Kill (HTK)0Includes Pebb Golem scaling
Type Effectiveness1.0xNeutral matchup
OptimizationOKMove and Nature align
Sweep Threshold8 turnsTurn where defense outscales damage
How the Damage Formula Works
The base formula follows the standard RPG pattern: physical or special attack stat divided by the corresponding defense stat, multiplied by move power and level scaling. Champion Suit applies an additional +11% Skill Damage multiplier post-calculation. Side Marks scale multiplicatively - max 5 stacks grants ~2.24x damage.
Pebb Golem continuously raises its defense and speed during combat phases. The HTK output recomputes dynamically based on the Boss Turn Counter input.
Sleep Powder + Hallucination is a verified synergy that drastically alters optimal combat rotations. The simulator applies a 1.8x bonus multiplier when both statuses are active.